I haven't done much work since the other day, but I thought I'd update the file because, I wanted to show exactly what I meant by what I posted the other day. LOL.
First off, Blender is a program used to create 3D/CGI graphics, movies, and games. It's free, and you may download it here: [link] I learned what little I do know from online tutorials (don't we all love google?)
I put up the wire frames, which are what I move about to get the form I want. I basically move the points/lines/faces with my cursor until I get the form I want. Subsurf makes the lines I edit conform to my shape and smooths out my model. Unfortunately this does not do the work for me. The first model has like 160 or so shapes. While the model on the bottom as around 2700 or something. I add these faces myself by cutting the faces I have up (usually in half).
Hmm, it may be that it's 2am, but somehow, I don't think that clarified anything. Oh well, I'll upload the finished head when I get to finishing it, which will supposedly be soon.
Yesterday's work on my 3d model. I didn't do any work today, because I felt sick and slept most of the day. Anyway, as you can see, I've made an outline of the shape. Basically, I took a cube and divided it up so that I could get the shape I wanted. Next, I need to define the shapes of the eyes, nose, and mouth. After that I edit everything in a 'subsurf' / smooth mode which is more representative of how the end rendering will look.
I'll upload my progress as I go.