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Doodles 03

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Bah....... so much work to do... *cough* anyway, this is another set of doodle pages with excessive notes--hopefully you can read them ^^; I think my drawing teacher rather likes them... who knows why. I have more pages on clothing--which I will be using for my tutorial--but these will have to do for now... I'm going to try to finish making the soles for some paper shoes I'm making. Yeah... my 3-D design teacher is making us make paper shoes that we can walk in. My theme shall either be air or water, and the shoes will be high-heeled cuz I'm cool like that. I'll have to upload a photo when I'm done with them. :D

BTW, for those of you who like my tutorials, but don't read my silly journals.... here's some journal-tutorial things for you:
[link] <---Paneling
[link] <---Clothing
[link] <---Hair

Also, I'm on Tokyopop now... tell me your from DA okay :D : [link] not that much art there right now XD

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Sorry the notes were unclear. Here's they are in understandable-ness. I'm not rewritting the second page because it scanned pretty nicely ^^:

First page--Light is an electromagnetic wave, but it is generally thought of as a ray because the spead and length of these waves make the "wavy" quality of the light undetectable to the eye. When artsist begin noticing light, they also also begin to wrongfully generalize light as coming from one direction, such as infront, behind, left, right, ect. When a light source is presented it doesn't come from one of these generalized directions, especially when the light source isn't large such as sunlight. The light source has a vertical, horizontal, and depth position. 9/10, The light source will produce rays of light in every direction, not just one. Ask yourself, how far is the light source from the viewer? How far away from the drawing's subject is the viewer? How intense is the light source. In short, treat the light source as an object and then determine where it is.

Shadow is cast when light is slowed as it hits an object. The light is not "blocked" completed--part of the light is just reflected/absorbed by the object, and the light is slowed, because it was traveling through air and now has to travel through a solid object. As the object becomes closer to the surface which the shadow is cast upon, the shadow becomes darker and sharper. Likewise, if the object moves away from the surface the shadow becomes blurrier and lighter.

The orientation of the features is the same as the frontal view. In the side view, the head should be almost evently divided into the facial mass and the cranical mass. The ear should be located on the vertical line which divides the facial and cranial masses but at a slant.

From the side view, the eye appears to be triangle-like. Keep in mind that the eye is still round--not flat. Also note that the eye, though close to meeting the outside of the skull does not. The nose estends from the skull, and it propels out more than any other feature typically. There is a 'bump' were the cartilage of the nose and the nasal cavity converge.
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BizSharpe's avatar
lol
Your doodles are incredibly intricate.